
I started programming about a year ago when I started my school career at Digital Arts and Entertainment, a game development school located in Kortrijk, Belgium. My programming experience doesn’t go back quite as far. I’ve been involved with some projects, mostly as an artist, but none of them ever released.

I was never much of a gamer, but I did like making things in 3D, and I always thought about how to represent the world in 3d. Sketchup was my gateway 3D software, I got into Blender shortly after, a 3D package I’m still very much in love with. I suppose I started with 3D just before highschool, I was maybe 12 years old (20 as I write this). My history with gamedev goes back a long way. We’ve talked with Thomas about his new game and the way he built it. His most recent release, Half-Line Miami, is a game mashup between Half-Life 2 and Hotline Miami. Apart from being a productive creator of various tools and a lover of high-quality 3d environments, he also builds free games. It is recommended to vote to disable survival mode.Thomas Kole is a game developer from Belgium, who has worked on an impressive number of various projects. Plus, there weren't any checkpoints at all. The maps are too hard and unforgiving, and constant restarts of the maps are a no-go for any server. Survival is now enabled/disabled by a vote at the start of the maps.Added some boxes to places players would get stuck but couldn't jump out.Fixed positions of some npcs that were getting stuck inside brushes.Fixed broken triggers at start (use of several func_buttons instead of relays and multimanagers, wtf).Now the last map needs you to kill all bodyguards successfully (the kill counter was 98 instead of 105).Turned all cycler_sprites (broken entity) into item_generic.

